Wednesday, November 10, 2010

Sprites and Cells

Ha! Less then a week later and I'm already posting again! Success!

The sprite editor which I discussed last week has come together pretty well. I ended up dropping the idea of display a list of the animations and decided to go with something a little flashier: animation previews. You can now see a preview of all animations in a sprite without having to click anything. This will hopefully be visibly appealing AND useful.

The Sprite Editor.
I've tried my best to make the interface intuitive. I know the application is only going to be used by me, but if I can't use my own software then what kind of developer would I be?

I've begun work on the map editor (referred to as a cell editor for reasons unknown to even me) and I am thus far pretty happy with it.

The Cell Editor.
Who knows if this will be the end result though. I've changed my mind in the past on how I want things to work. Maybe I'll even put the effort into changing the name 'Cell' to ... you know ... 'Map'.

I'm going to try to start posting more information about the code for this editor and my game. If nothing else I'd like this blog to serve as more then just a reminder to me that I have projects I should be working on. I'd love to be able to host guides and articles about game development in general. Today, however, I must focus on real work. I do have a full time software development job that takes precedence over everything game development related. A shame to be sure.

Until next time...

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